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Ancient Apparition

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Ancient Apparition

AA

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Ancient Apparition vs Centaur Warrunner

Quick answer

Ancient Apparition vs Centaur Warrunner is close to even in the stored matchup model. Check the recorded patch results below; player skill and lane setup matter.

Ancient Apparition vs Centaur Warrunner: game-time comparison

These positions face each other in lane. Usual positions are assumed from recent games — change them to match your game.

Role impact

Lane opponents — early trades matter directly.

Side-lane partners still affect the lane; this is not an isolated duel. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Ancient Apparition · Hard support

Usual role

Item priorities · 20:00

  • Silver Edge

    Situational / another teammate may buy · 20–32 min

    Why against Centaur Warrunner

    Break removes the passive their whole kit is built on before their items cover for it.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Centaur Warrunner · Offlane

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Ancient Apparition

    Ancient Apparition

    Centaur Warrunner

    Centaur Warrunner

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

    Loading items…

    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
    —
    Opposing-pair wins
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    Avg net worth
    —
    Avg gold earned
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    Avg total XP
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    Avg last hits
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    Avg kills
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    0 hero games · 0 vs Centaur Warrunner · 0 gold records · 0 net-worth records

    Counter-item windows

    • Silver Edge

      20–32 min · In window

      Against Centaur Warrunner

      Break removes the passive their whole kit is built on before their items cover for it.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Ancient Apparition · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Ancient Apparition position 5; Centaur Warrunner position 3 — can meet in lane.

      Loading lane records…

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Ancient Apparition

      Ancient Apparition

      -0.5% vs Centaur Warrunner

      • Ice Blast shatters based on health percentage: health-scaling damage bypasses his bulk
      Centaur Warrunner

      Centaur Warrunner

      +0.6% vs Ancient Apparition · Soft edge

      • Hoof Stomp AoE stun: no self-save once caught

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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