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Anti-Mage

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Anti-Mage

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Anti-Mage vs Arc Warden

Quick answer

Anti-Mage vs Arc Warden is close to even in the stored matchup model. Check the recorded patch results below; player skill and lane setup matter.

Anti-Mage vs Arc Warden: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Anti-Mage · Carry

Usual role

Item priorities · 20:00

  • Mjollnir / Battle Fury

    Role priority · 14–28 min

    Why against Arc Warden

    Chain Lightning and cleave hit every illusion and summon at once, so their army melts while you hit the real hero.

  • Crimson Guard

    Situational / another teammate may buy · 12–22 min

    Why against Arc Warden

    Blocks the bulk of their physical chip damage in the exact window their army is strongest.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Arc Warden · Carry

Usual role

Item priorities · 20:00

  • Heaven's Halberd

    Situational / another teammate may buy · 14–26 min

    Why against Anti-Mage

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Orchid / Scythe of Vyse

    Situational / another teammate may buy · 15–27 min

    Why against Anti-Mage

    Locks down a hero that otherwise cannot be caught, turning their tempo into your kills.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Loading patch window…

Anti-Mage

Anti-Mage

Arc Warden

Arc Warden

20:00Mid game
0:0030:0060:00

Popular items by 20:00

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Popular items by 20:00

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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

Eventual win rate
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Opposing-pair wins
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Avg net worth
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Avg gold earned
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Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Arc Warden · 0 gold records · 0 net-worth records

Counter-item windows

  • Mjollnir / Battle Fury

    14–28 min · In window

    Against Arc Warden

    Chain Lightning and cleave hit every illusion and summon at once, so their army melts while you hit the real hero.

  • Crimson Guard

    12–22 min · In window

    Against Arc Warden

    Blocks the bulk of their physical chip damage in the exact window their army is strongest.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
—

0 hero games · 0 vs Anti-Mage · 0 gold records · 0 net-worth records

Counter-item windows

  • Heaven's Halberd

    14–26 min · In window

    Against Anti-Mage

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Orchid / Scythe of Vyse

    15–27 min · In window

    Against Anti-Mage

    Locks down a hero that otherwise cannot be caught, turning their tempo into your kills.

Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

Sources & sample limits
  • OpenDota parsed pro telemetry; missing observations stay blank.
  • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
  • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
  • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
  • Public results use dated OpenDota public matches; longer games are a different cohort.

Lane meeting & late-game evidence

Anti-Mage position 1; Arc Warden position 1.

Direct lane evidence is not applicable to these selected positions.

For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

Compare full lane combinations

Spell answers & exceptions

A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

Anti-Mage

Anti-Mage

+0.0% vs Arc Warden

  • Blink: fast heroes dive past the Magnetic Field
Arc Warden

Arc Warden

+0.0% vs Anti-Mage

  • Tempest Double doubles item damage: low armor early against right-click pressure

Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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