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Bane

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Bane

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Bane vs Legion Commander

Quick answer

Legion Commander is a spell-based counter to Bane. Press the Attack — strong dispel on self or an ally: Fiend's Grip and Nightmare: removes an ally's disable if the saving hero can cast; interrupt the caster as well to stop Grip's channel. The stored matchup model also favours this counter. Model edges are not measured win rates.

Bane vs Legion Commander: game-time comparison

These positions face each other in lane. Usual positions are assumed from recent games — change them to match your game.

Role impact

Lane opponents — early trades matter directly.

Side-lane partners still affect the lane; this is not an isolated duel. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Bane · Hard support

Usual role

Item priorities · 20:00

  • Lotus Orb

    Role priority · 18–28 min

    Why against Legion Commander

    Reflects their single-target opener back on the caster.

  • Linken's Sphere

    Situational / another teammate may buy · 18–28 min

    Why against Legion Commander

    Eats the one spell that starts every fight against your core.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Legion Commander · Offlane

Usual role

Item priorities · 20:00

  • Lotus Orb

    Role priority · 18–28 min

    Why against Bane

    Reflects their single-target opener back on the caster.

  • Linken's Sphere

    Role priority · 18–28 min

    Why against Bane

    Eats the one spell that starts every fight against your core.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Loading patch window…

Bane

Bane

Legion Commander

Legion Commander

20:00Mid game
0:0030:0060:00

Popular items by 20:00

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Popular items by 20:00

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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

Eventual win rate
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Opposing-pair wins
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Avg net worth
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Avg gold earned
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Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Legion Commander · 0 gold records · 0 net-worth records

Counter-item windows

  • Lotus Orb

    18–28 min · In window

    Against Legion Commander

    Reflects their single-target opener back on the caster.

  • Linken's Sphere

    18–28 min · In window

    Against Legion Commander

    Eats the one spell that starts every fight against your core.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
—

0 hero games · 0 vs Bane · 0 gold records · 0 net-worth records

Counter-item windows

  • Lotus Orb

    18–28 min · In window

    Against Bane

    Reflects their single-target opener back on the caster.

  • Linken's Sphere

    18–28 min · In window

    Against Bane

    Eats the one spell that starts every fight against your core.

Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

Sources & sample limits
  • OpenDota parsed pro telemetry; missing observations stay blank.
  • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
  • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
  • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
  • Public results use dated OpenDota public matches; longer games are a different cohort.

Lane meeting & late-game evidence

Bane position 5; Legion Commander position 3 — can meet in lane.

Loading lane records…

For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

Compare full lane combinations

Spell answers & exceptions

Strong dispel

Legion Commander — Press the Attack — strong dispel on self or an ally

Fiend's Grip and Nightmare: removes an ally's disable if the saving hero can cast; interrupt the caster as well to stop Grip's channel.

A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

Bane

Bane

+0.0% vs Legion Commander

  • Fiend's Grip fully disables: Duel needs Blink
Legion Commander

Legion Commander

+0.0% vs Bane

Spell-based counter: Legion Commander counters specific parts of Bane's kit. Press the Attack — strong dispel on self or an ally: Fiend's Grip and Nightmare: removes an ally's disable if the saving hero can cast; interrupt the caster as well to stop Grip's channel.

The stored matchup model also favours Legion Commander; the kit counter is not a guaranteed win.

  • Press the Attack — strong dispel on self or an ally: Fiend's Grip and Nightmare: removes an ally's disable if the saving hero can cast; interrupt the caster as well to stop Grip's channel.

Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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Bane
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