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Bane

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Bane

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Bane vs Windranger

Quick answer

The stored matchup model favours Bane over Windranger by +3.0%. This is not a measured win rate; compare recorded patch results below.

Bane vs Windranger: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Bane · Hard support

Usual role

Item priorities · 20:00

  • Monkey King Bar / Bloodthorn

    Situational / another teammate may buy · 20–32 min

    Why against Windranger

    True strike restores your right-click damage against evasion and Butterfly timings.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Windranger · Mid

Usual role

Item priorities · 20:00

  • Linken's Sphere

    Role priority · 18–28 min

    Why against Bane

    Eats the one spell that starts every fight against your core.

  • Lotus Orb

    Situational / another teammate may buy · 18–28 min

    Why against Bane

    Reflects their single-target opener back on the caster.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Loading patch window…

Bane

Bane

Windranger

Windranger

20:00Mid game
0:0030:0060:00

Popular items by 20:00

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Popular items by 20:00

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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

Eventual win rate
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Opposing-pair wins
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Avg net worth
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Avg gold earned
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Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Windranger · 0 gold records · 0 net-worth records

Counter-item windows

  • Monkey King Bar / Bloodthorn

    20–32 min · In window

    Against Windranger

    True strike restores your right-click damage against evasion and Butterfly timings.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
—

0 hero games · 0 vs Bane · 0 gold records · 0 net-worth records

Counter-item windows

  • Linken's Sphere

    18–28 min · In window

    Against Bane

    Eats the one spell that starts every fight against your core.

  • Lotus Orb

    18–28 min · In window

    Against Bane

    Reflects their single-target opener back on the caster.

Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

Sources & sample limits
  • OpenDota parsed pro telemetry; missing observations stay blank.
  • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
  • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
  • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
  • Public results use dated OpenDota public matches; longer games are a different cohort.

Lane meeting & late-game evidence

Bane position 5; Windranger position 2.

Direct lane evidence is not applicable to these selected positions.

For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

Compare full lane combinations

Spell answers & exceptions

A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

Bane

Bane

+3.0% vs Windranger · Soft edge

  • Fiend's Grip channels through spell immunity; Nightmare: no way out once caught
Windranger

Windranger

-5.5% vs Bane

  • Windrun: short cast range for Grip

Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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