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Drow Ranger

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Drow Ranger

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Drow Ranger vs Venomancer

Quick answer

Drow Ranger vs Venomancer is close to even in the stored matchup model. Check the recorded patch results below; player skill and lane setup matter.

Drow Ranger vs Venomancer: game-time comparison

These positions face each other in lane. Usual positions are assumed from recent games — change them to match your game.

Role impact

Lane opponents — early trades matter directly.

Side-lane partners still affect the lane; this is not an isolated duel. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Drow Ranger · Carry

Usual role

Item priorities · 20:00

  • Eul's Scepter

    Situational / another teammate may buy · 10–20 min

    Why against Venomancer

    Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Venomancer · Soft support

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Drow Ranger

    Drow Ranger

    Venomancer

    Venomancer

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

    Loading items…

    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Venomancer · 0 gold records · 0 net-worth records

    Counter-item windows

    • Eul's Scepter

      10–20 min · In window

      Against Venomancer

      Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Drow Ranger · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Drow Ranger position 1; Venomancer position 4 — can meet in lane.

      Loading lane records…

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Drow Ranger

      Drow Ranger

      +0.9% vs Venomancer · Soft edge

      No specific answer is documented here for Drow Ranger against Venomancer; that does not prove the hero has no answer.

      Venomancer

      Venomancer

      -1.1% vs Drow Ranger

      No specific answer is documented here for Venomancer against Drow Ranger; that does not prove the hero has no answer.

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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