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Hoodwink

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Hoodwink

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Hoodwink vs Sand King

Quick answer

The stored matchup model favours Sand King over Hoodwink by +1.1%. This is not a measured win rate; compare recorded patch results below.

Hoodwink vs Sand King: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Hoodwink · Soft support

Usual role

Item priorities · 20:00

  • Dust & Sentries

    Situational / another teammate may buy · 0–12 min

    Why against Sand King

    Cheap and instantly stops their pick-off pattern — the cheapest counter in the game.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Sand King · Offlane

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Hoodwink

    Hoodwink

    Sand King

    Sand King

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

    Loading items…

    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Sand King · 0 gold records · 0 net-worth records

    Counter-item windows

    • Dust & Sentries

      0–12 min · Past window

      Against Sand King

      Cheap and instantly stops their pick-off pattern — the cheapest counter in the game.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Hoodwink · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Hoodwink position 4; Sand King position 3.

      Direct lane evidence is not applicable to these selected positions.

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Hoodwink

      Hoodwink

      -1.1% vs Sand King

      • Sharpshooter: a moderate health pool that burst can finish
      Sand King

      Sand King

      +2.0% vs Hoodwink · Soft edge

      • Epicenter: a low health pool that dies quickly
      • Burrowstrike: Bushwhack needs trees

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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