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Invoker

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Invoker

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Invoker vs Necrophos

Quick answer

Invoker is a spell-based counter to Necrophos. Tornado — offensive basic dispel: Ghost Shroud: removes the ethereal protection so physical attacks can connect again. The stored matchup model also favours this counter. Model edges are not measured win rates.

Invoker vs Necrophos: game-time comparison

These positions face each other in lane. Usual positions are assumed from recent games — change them to match your game.

Role impact

Lane opponents — early trades matter directly.

Side-lane partners still affect the lane; this is not an isolated duel. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Invoker · Mid

Usual role

Item priorities · 20:00

  • Spirit Vessel

    Role priority · 8–18 min

    Why against Necrophos

    Cuts their sustain nearly in half while the lane and early fights are still decided by HP.

  • Nullifier

    Role priority · 26–40 min

    Why against Necrophos

    Mutes the save spells and items on their heroes, so the target you jump actually dies.

  • Eye of Skadi

    Situational / another teammate may buy · 20–34 min

    Why against Necrophos

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Necrophos · Mid

Usual role

Item priorities · 20:00

  • Dust & Sentries

    Situational / another teammate may buy · 0–12 min

    Why against Invoker

    Cheap and instantly stops their pick-off pattern — the cheapest counter in the game.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Loading patch window…

Invoker

Invoker

Necrophos

Necrophos

20:00Mid game
0:0030:0060:00

Popular items by 20:00

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Popular items by 20:00

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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

Eventual win rate
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Opposing-pair wins
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Avg net worth
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Avg gold earned
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Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Necrophos · 0 gold records · 0 net-worth records

Counter-item windows

  • Spirit Vessel

    8–18 min · Past window

    Against Necrophos

    Cuts their sustain nearly in half while the lane and early fights are still decided by HP.

  • Nullifier

    26–40 min · Upcoming

    Against Necrophos

    Mutes the save spells and items on their heroes, so the target you jump actually dies.

  • Eye of Skadi

    20–34 min · In window

    Against Necrophos

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
—

0 hero games · 0 vs Invoker · 0 gold records · 0 net-worth records

Counter-item windows

  • Dust & Sentries

    0–12 min · Past window

    Against Invoker

    Cheap and instantly stops their pick-off pattern — the cheapest counter in the game.

Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

Sources & sample limits
  • OpenDota parsed pro telemetry; missing observations stay blank.
  • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
  • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
  • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
  • Public results use dated OpenDota public matches; longer games are a different cohort.

Lane meeting & late-game evidence

Invoker position 2; Necrophos position 2 — can meet in lane.

Loading lane records…

For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

Compare full lane combinations

Spell answers & exceptions

Offensive dispel

Invoker — Tornado — offensive basic dispel

Ghost Shroud: removes the ethereal protection so physical attacks can connect again.

A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

Invoker

Invoker

+3.1% vs Necrophos · Soft edge

Spell-based counter: Invoker counters specific parts of Necrophos's kit. Tornado — offensive basic dispel: Ghost Shroud: removes the ethereal protection so physical attacks can connect again.

The stored matchup model also favours Invoker; the kit counter is not a guaranteed win.

  • Tornado — offensive basic dispel: Ghost Shroud: removes the ethereal protection so physical attacks can connect again.
  • Sun Strike, EMP, Chaos Meteor: a moderate health pool that burst can finish
Necrophos

Necrophos

-3.8% vs Invoker

No specific answer is documented here for Necrophos against Invoker; that does not prove the hero has no answer.

Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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Invoker
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