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Lion

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Lion

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Lion vs Slark

Quick answer

The stored matchup model favours Lion over Slark by +2.5%. This is not a measured win rate; compare recorded patch results below.

Lion vs Slark: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Lion · Hard support

Usual role

Item priorities · 20:00

  • Ghost Scepter

    Role priority · 8–18 min

    Why against Slark

    A 1,500-gold answer that removes their kill window on you completely.

  • Heaven's Halberd

    Situational / another teammate may buy · 14–26 min

    Why against Slark

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Eye of Skadi

    Situational / another teammate may buy · 20–34 min

    Why against Slark

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Slark · Carry

Usual role

Item priorities · 20:00

  • Lotus Orb

    Situational / another teammate may buy · 18–28 min

    Why against Lion

    Reflects their single-target opener back on the caster.

  • Glimmer Cape / Force Staff

    Situational / another teammate may buy · 10–20 min

    Why against Lion

    Keeps your supports and mid alive through the burst they are drafted to delete you with.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Loading patch window…

Lion

Lion

Slark

Slark

20:00Mid game
0:0030:0060:00

Popular items by 20:00

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Popular items by 20:00

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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Slark · 0 gold records · 0 net-worth records

Counter-item windows

  • Ghost Scepter

    8–18 min · Past window

    Against Slark

    A 1,500-gold answer that removes their kill window on you completely.

  • Heaven's Halberd

    14–26 min · In window

    Against Slark

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Eye of Skadi

    20–34 min · In window

    Against Slark

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
—

0 hero games · 0 vs Lion · 0 gold records · 0 net-worth records

Counter-item windows

  • Lotus Orb

    18–28 min · In window

    Against Lion

    Reflects their single-target opener back on the caster.

  • Glimmer Cape / Force Staff

    10–20 min · In window

    Against Lion

    Keeps your supports and mid alive through the burst they are drafted to delete you with.

Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

Sources & sample limits
  • OpenDota parsed pro telemetry; missing observations stay blank.
  • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
  • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
  • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
  • Public results use dated OpenDota public matches; longer games are a different cohort.

Lane meeting & late-game evidence

Lion position 5; Slark position 1.

Direct lane evidence is not applicable to these selected positions.

For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

Compare full lane combinations

Spell answers & exceptions

A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

Lion

Lion

+2.5% vs Slark · Soft edge

  • Hex and Earth Spike: no way out once caught
Slark

Slark

-2.1% vs Lion

  • Pounce and Shadow Dance: no reliable escape once caught

Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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