Phantom Assassin vs Queen of Pain is close to even in the stored matchup model. Check the recorded patch results below; player skill and lane setup matter.
Phantom Assassin vs Queen of Pain: game-time comparison
These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.
Role impact
Separate lanes — this is a rotation & teamfight matchup.
Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.
Phantom Assassin · Carry
Usual role
Item priorities · 20:00
Orchid / Scythe of Vyse
Situational / another teammate may buy · 15–27 min
Why against Queen of Pain
Locks down a hero that otherwise cannot be caught, turning their tempo into your kills.
Glimmer Cape / Force Staff
Situational / another teammate may buy · 10–20 min
Why against Queen of Pain
Keeps your supports and mid alive through the burst they are drafted to delete you with.
Role priorities are buyer guidance, not measured build results or exact purchase times.
Lane skill & item build
Loading recorded lane builds…
Queen of Pain · Mid
Usual role
Item priorities · 20:00
Silver Edge
Role priority · 20–32 min
Why against Phantom Assassin
Break removes the passive their whole kit is built on before their items cover for it.
Monkey King Bar / Bloodthorn
Role priority · 20–32 min
Why against Phantom Assassin
True strike restores your right-click damage against evasion and Butterfly timings.
Heaven's Halberd
Situational / another teammate may buy · 14–26 min
Why against Phantom Assassin
Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.
Role priorities are buyer guidance, not measured build results or exact purchase times.
Lane skill & item build
Loading recorded lane builds…
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Phantom Assassin
Queen of Pain
20:00Mid game
0:0030:0060:00
Popular items by 20:00
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Popular items by 20:00
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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.
Eventual win rate
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Opposing-pair wins
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Avg net worth
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Avg gold earned
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Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Queen of Pain · 0 gold records · 0 net-worth records
Counter-item windows
Orchid / Scythe of Vyse
15–27 min · In window
Against Queen of Pain
Locks down a hero that otherwise cannot be caught, turning their tempo into your kills.
Glimmer Cape / Force Staff
10–20 min · In window
Against Queen of Pain
Keeps your supports and mid alive through the burst they are drafted to delete you with.
Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
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0 hero games · 0 vs Phantom Assassin · 0 gold records · 0 net-worth records
Counter-item windows
Silver Edge
20–32 min · In window
Against Phantom Assassin
Break removes the passive their whole kit is built on before their items cover for it.
Monkey King Bar / Bloodthorn
20–32 min · In window
Against Phantom Assassin
True strike restores your right-click damage against evasion and Butterfly timings.
Heaven's Halberd
14–26 min · In window
Against Phantom Assassin
Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.
Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.
Sources & sample limits
OpenDota parsed pro telemetry; missing observations stay blank.
STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
Public results use dated OpenDota public matches; longer games are a different cohort.
Lane meeting & late-game evidence
Phantom Assassin position 1; Queen of Pain position 2.
Direct lane evidence is not applicable to these selected positions.
For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.
Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.