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Phantom Lancer

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Phantom Lancer

PL

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Phantom Lancer vs Silencer

Quick answer

Phantom Lancer is a spell-based counter to Silencer. Doppelganger — basic self-dispel: Global Silence: removes the silence already applied; a later application needs another dispel. The stored matchup model also favours this counter. Model edges are not measured win rates.

Phantom Lancer vs Silencer: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Phantom Lancer · Carry

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Silencer · Hard support

    Usual role

    Item priorities · 20:00

    • Crimson Guard

      Situational / another teammate may buy · 12–22 min

      Why against Phantom Lancer

      Blocks the bulk of their physical chip damage in the exact window their army is strongest.

    • Mjollnir / Battle Fury

      Situational / another teammate may buy · 14–28 min

      Why against Phantom Lancer

      Chain Lightning and cleave hit every illusion and summon at once, so their army melts while you hit the real hero.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Phantom Lancer

    Phantom Lancer

    Silencer

    Silencer

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

    Loading items…

    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
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    Opposing-pair wins
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    Avg net worth
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    Avg gold earned
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    Avg total XP
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    Avg last hits
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    Avg kills
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    0 hero games · 0 vs Silencer · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Eventual win rate
      —
      Opposing-pair wins
      —
      Avg net worth
      —
      Avg gold earned
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      Avg total XP
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      Avg last hits
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      Avg kills
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      0 hero games · 0 vs Phantom Lancer · 0 gold records · 0 net-worth records

      Counter-item windows

      • Crimson Guard

        12–22 min · In window

        Against Phantom Lancer

        Blocks the bulk of their physical chip damage in the exact window their army is strongest.

      • Mjollnir / Battle Fury

        14–28 min · In window

        Against Phantom Lancer

        Chain Lightning and cleave hit every illusion and summon at once, so their army melts while you hit the real hero.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Phantom Lancer position 1; Silencer position 5.

      Direct lane evidence is not applicable to these selected positions.

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      Basic cleanse

      Phantom Lancer — Doppelganger — basic self-dispel

      Global Silence: removes the silence already applied; a later application needs another dispel.

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Phantom Lancer

      Phantom Lancer

      +0.0% vs Silencer

      Spell-based counter: Phantom Lancer counters specific parts of Silencer's kit. Doppelganger — basic self-dispel: Global Silence: removes the silence already applied; a later application needs another dispel.

      The stored matchup model also favours Phantom Lancer; the kit counter is not a guaranteed win.

      • Doppelganger — basic self-dispel: Global Silence: removes the silence already applied; a later application needs another dispel.
      • Doppelganger: no reliable escape once caught
      Silencer

      Silencer

      +2.4% vs Phantom Lancer · Soft edge

      No specific answer is documented here for Silencer against Phantom Lancer; that does not prove the hero has no answer.

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

      Compare another matchup
      Phantom Lancer
      Silencer
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