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Pugna

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Pugna

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Pugna vs Slark

Quick answer

Pugna vs Slark is close to even in the stored matchup model. Check the recorded patch results below; player skill and lane setup matter.

Pugna vs Slark: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Pugna · Mid

Usual role

Item priorities · 20:00

  • Heaven's Halberd

    Situational / another teammate may buy · 14–26 min

    Why against Slark

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Eye of Skadi

    Situational / another teammate may buy · 20–34 min

    Why against Slark

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

  • Ghost Scepter

    Situational / another teammate may buy · 8–18 min

    Why against Slark

    A 1,500-gold answer that removes their kill window on you completely.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Slark · Carry

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Pugna

    Pugna

    Slark

    Slark

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

    Loading items…

    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Slark · 0 gold records · 0 net-worth records

    Counter-item windows

    • Heaven's Halberd

      14–26 min · In window

      Against Slark

      Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

    • Eye of Skadi

      20–34 min · In window

      Against Slark

      Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

    • Ghost Scepter

      8–18 min · Past window

      Against Slark

      A 1,500-gold answer that removes their kill window on you completely.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Pugna · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Pugna position 2; Slark position 1.

      Direct lane evidence is not applicable to these selected positions.

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Pugna

      Pugna

      +0.6% vs Slark · Soft edge

      No specific answer is documented here for Pugna against Slark; that does not prove the hero has no answer.

      Slark

      Slark

      -0.9% vs Pugna

      • Pounce and Shadow Dance: no reliable escape once caught

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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