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Shadow Demon

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Shadow Demon

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Shadow Demon vs Sniper

Quick answer

Shadow Demon vs Sniper is close to even in the stored matchup model. Check the recorded patch results below; player skill and lane setup matter.

Shadow Demon vs Sniper: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Shadow Demon · Hard support

Usual role

Item priorities · 20:00

  • Glimmer Cape / Force Staff

    Role priority · 10–20 min

    Why against Sniper

    Keeps your supports and mid alive through the burst they are drafted to delete you with.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Sniper · Carry

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Shadow Demon

    Shadow Demon

    Sniper

    Sniper

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

    Loading items…

    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Sniper · 0 gold records · 0 net-worth records

    Counter-item windows

    • Glimmer Cape / Force Staff

      10–20 min · In window

      Against Sniper

      Keeps your supports and mid alive through the burst they are drafted to delete you with.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Shadow Demon · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Shadow Demon position 5; Sniper position 1.

      Direct lane evidence is not applicable to these selected positions.

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Shadow Demon

      Shadow Demon

      -1.0% vs Sniper

      No specific answer is documented here for Shadow Demon against Sniper; that does not prove the hero has no answer.

      Sniper

      Sniper

      -0.8% vs Shadow Demon

      No specific answer is documented here for Sniper against Shadow Demon; that does not prove the hero has no answer.

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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