The stored matchup model favours Shadow Fiend over Visage by +1.3%. This is not a measured win rate; compare recorded patch results below.
Shadow Fiend vs Visage: game-time comparison
These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.
Role impact
Separate lanes — this is a rotation & teamfight matchup.
Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.
Shadow Fiend · Mid
Usual role
Item priorities · 20:00
Crimson Guard
Situational / another teammate may buy · 12–22 min
Why against Visage
Blocks the bulk of their physical chip damage in the exact window their army is strongest.
Role priorities are buyer guidance, not measured build results or exact purchase times.
Lane skill & item build
Loading recorded lane builds…
Visage · Soft support
Usual role
Item priorities · 20:00
No documented item answer for this opponent.
Role priorities are buyer guidance, not measured build results or exact purchase times.
Lane skill & item build
Loading recorded lane builds…
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Shadow Fiend
Visage
20:00Mid game
0:0030:0060:00
Popular items by 20:00
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Popular items by 20:00
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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.
Eventual win rate
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Opposing-pair wins
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Avg net worth
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Avg gold earned
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Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Visage · 0 gold records · 0 net-worth records
Counter-item windows
Crimson Guard
12–22 min · In window
Against Visage
Blocks the bulk of their physical chip damage in the exact window their army is strongest.
Eventual win rate
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Opposing-pair wins
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Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
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Avg kills
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0 hero games · 0 vs Shadow Fiend · 0 gold records · 0 net-worth records
Counter-item windows
No documented counter-item window.
Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.
Sources & sample limits
OpenDota parsed pro telemetry; missing observations stay blank.
STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
Public results use dated OpenDota public matches; longer games are a different cohort.
Lane meeting & late-game evidence
Shadow Fiend position 2; Visage position 4.
Direct lane evidence is not applicable to these selected positions.
For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.
Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.