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Silencer

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Silencer

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Silencer vs Slark

Quick answer

Slark is a spell-based counter to Silencer. Dark Pact — delayed strong self-dispel: Global Silence: removes the silence already applied; a later application needs another dispel. The stored matchup model also favours this counter. Model edges are not measured win rates.

Silencer vs Slark: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Silencer · Hard support

Usual role

Item priorities · 20:00

  • Ghost Scepter

    Role priority · 8–18 min

    Why against Slark

    A 1,500-gold answer that removes their kill window on you completely.

  • Heaven's Halberd

    Situational / another teammate may buy · 14–26 min

    Why against Slark

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Eye of Skadi

    Situational / another teammate may buy · 20–34 min

    Why against Slark

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Slark · Carry

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Silencer

    Silencer

    Slark

    Slark

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

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    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Slark · 0 gold records · 0 net-worth records

    Counter-item windows

    • Ghost Scepter

      8–18 min · Past window

      Against Slark

      A 1,500-gold answer that removes their kill window on you completely.

    • Heaven's Halberd

      14–26 min · In window

      Against Slark

      Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

    • Eye of Skadi

      20–34 min · In window

      Against Slark

      Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Silencer · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Silencer position 5; Slark position 1.

      Direct lane evidence is not applicable to these selected positions.

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      Strong dispel

      Slark — Dark Pact — delayed strong self-dispel

      Global Silence: removes the silence already applied; a later application needs another dispel.

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Silencer

      Silencer

      +0.0% vs Slark

      No specific answer is documented here for Silencer against Slark; that does not prove the hero has no answer.

      Slark

      Slark

      +1.0% vs Silencer · Soft edge

      Spell-based counter: Slark counters specific parts of Silencer's kit. Dark Pact — delayed strong self-dispel: Global Silence: removes the silence already applied; a later application needs another dispel.

      The stored matchup model also favours Slark; the kit counter is not a guaranteed win.

      • Dark Pact — delayed strong self-dispel: Global Silence: removes the silence already applied; a later application needs another dispel.
      • Pounce and Shadow Dance: no reliable escape once caught

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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      Silencer
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