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Slark

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Slark

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Slark vs Venomancer

Quick answer

Slark is a spell-based counter to Venomancer. Dark Pact — delayed strong self-dispel: Venomous Gale: removes Gale's lingering damage and slow, not the initial hit; wards can apply fresh poison and Noxious Plague can spread when it ends. Despite that interaction, the stored matchup model favours the opponent. Model edges are not measured win rates.

Slark vs Venomancer: game-time comparison

These positions face each other in lane. Usual positions are assumed from recent games — change them to match your game.

Role impact

Lane opponents — early trades matter directly.

Side-lane partners still affect the lane; this is not an isolated duel. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Slark · Carry

Usual role

Item priorities · 20:00

  • Eul's Scepter

    Situational / another teammate may buy · 10–20 min

    Why against Venomancer

    Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Venomancer · Soft support

Usual role

Item priorities · 20:00

  • Ghost Scepter

    Role priority · 8–18 min

    Why against Slark

    A 1,500-gold answer that removes their kill window on you completely.

  • Heaven's Halberd

    Situational / another teammate may buy · 14–26 min

    Why against Slark

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Eye of Skadi

    Situational / another teammate may buy · 20–34 min

    Why against Slark

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Loading patch window…

Slark

Slark

Venomancer

Venomancer

20:00Mid game
0:0030:0060:00

Popular items by 20:00

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Popular items by 20:00

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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

Eventual win rate
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Opposing-pair wins
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Avg net worth
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Avg gold earned
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Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Venomancer · 0 gold records · 0 net-worth records

Counter-item windows

  • Eul's Scepter

    10–20 min · In window

    Against Venomancer

    Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
—

0 hero games · 0 vs Slark · 0 gold records · 0 net-worth records

Counter-item windows

  • Ghost Scepter

    8–18 min · Past window

    Against Slark

    A 1,500-gold answer that removes their kill window on you completely.

  • Heaven's Halberd

    14–26 min · In window

    Against Slark

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Eye of Skadi

    20–34 min · In window

    Against Slark

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

Sources & sample limits
  • OpenDota parsed pro telemetry; missing observations stay blank.
  • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
  • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
  • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
  • Public results use dated OpenDota public matches; longer games are a different cohort.

Lane meeting & late-game evidence

Slark position 1; Venomancer position 4 — can meet in lane.

Loading lane records…

For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

Compare full lane combinations

Spell answers & exceptions

Strong dispel

Slark — Dark Pact — delayed strong self-dispel

Venomous Gale: removes Gale's lingering damage and slow, not the initial hit; wards can apply fresh poison and Noxious Plague can spread when it ends.

A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

Slark

Slark

-1.9% vs Venomancer

Spell-based counter: Slark counters specific parts of Venomancer's kit. Dark Pact — delayed strong self-dispel: Venomous Gale: removes Gale's lingering damage and slow, not the initial hit; wards can apply fresh poison and Noxious Plague can spread when it ends.

Despite the counter, the stored matchup model favours the opponent. This is not a measured win rate.

  • Dark Pact — delayed strong self-dispel: Venomous Gale: removes Gale's lingering damage and slow, not the initial hit; wards can apply fresh poison and Noxious Plague can spread when it ends.
  • Pounce and Shadow Dance: no reliable escape once caught
Venomancer

Venomancer

+1.5% vs Slark · Soft edge

No specific answer is documented here for Venomancer against Slark; that does not prove the hero has no answer.

Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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