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Slark

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Slark

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Slark vs Viper

Quick answer

Slark vs Viper is close to even in the stored matchup model. Check the recorded patch results below; player skill and lane setup matter.

Slark vs Viper: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Slark · Carry

Usual role

Item priorities · 20:00

  • Eul's Scepter

    Situational / another teammate may buy · 10–20 min

    Why against Viper

    Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Viper · Mid

Usual role

Item priorities · 20:00

  • Heaven's Halberd

    Situational / another teammate may buy · 14–26 min

    Why against Slark

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Eye of Skadi

    Situational / another teammate may buy · 20–34 min

    Why against Slark

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

  • Ghost Scepter

    Situational / another teammate may buy · 8–18 min

    Why against Slark

    A 1,500-gold answer that removes their kill window on you completely.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Loading patch window…

Slark

Slark

Viper

Viper

20:00Mid game
0:0030:0060:00

Popular items by 20:00

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Popular items by 20:00

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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Viper · 0 gold records · 0 net-worth records

Counter-item windows

  • Eul's Scepter

    10–20 min · In window

    Against Viper

    Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.

Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
—

0 hero games · 0 vs Slark · 0 gold records · 0 net-worth records

Counter-item windows

  • Heaven's Halberd

    14–26 min · In window

    Against Slark

    Disarms their main right-click core for most of a fight, and the evasion blunts their hits on you.

  • Eye of Skadi

    20–34 min · In window

    Against Slark

    Skadi's attacks cut their healing, regen and lifesteal, so heroes who win by sustaining through fights can't outheal your damage.

  • Ghost Scepter

    8–18 min · Past window

    Against Slark

    A 1,500-gold answer that removes their kill window on you completely.

Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

Sources & sample limits
  • OpenDota parsed pro telemetry; missing observations stay blank.
  • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
  • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
  • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
  • Public results use dated OpenDota public matches; longer games are a different cohort.

Lane meeting & late-game evidence

Slark position 1; Viper position 2.

Direct lane evidence is not applicable to these selected positions.

For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

Compare full lane combinations

Spell answers & exceptions

A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

Slark

Slark

+0.0% vs Viper

  • Pounce and Shadow Dance: slow movement without an escape
Viper

Viper

+0.0% vs Slark

No specific answer is documented here for Viper against Slark; that does not prove the hero has no answer.

Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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