The stored matchup model favours Venomancer over Tiny by +1.0%. This is not a measured win rate; compare recorded patch results below.
Tiny vs Venomancer: game-time comparison
These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.
Role impact
Separate lanes — this is a rotation & teamfight matchup.
Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.
Tiny · Soft support
Usual role
Item priorities · 20:00
Eul's Scepter
Role priority · 10–20 min
Why against Venomancer
Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.
Role priorities are buyer guidance, not measured build results or exact purchase times.
Lane skill & item build
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Venomancer · Soft support
Usual role
Item priorities · 20:00
Glimmer Cape / Force Staff
Role priority · 10–20 min
Why against Tiny
Keeps your supports and mid alive through the burst they are drafted to delete you with.
Role priorities are buyer guidance, not measured build results or exact purchase times.
Lane skill & item build
Loading recorded lane builds…
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Tiny
Venomancer
20:00Mid game
0:0030:0060:00
Popular items by 20:00
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Popular items by 20:00
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Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.
Eventual win rate
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Opposing-pair wins
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Avg net worth
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Avg gold earned
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Avg total XP
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Avg last hits
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Avg kills
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0 hero games · 0 vs Venomancer · 0 gold records · 0 net-worth records
Counter-item windows
Eul's Scepter
10–20 min · In window
Against Venomancer
Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.
Eventual win rate
—
Opposing-pair wins
—
Avg net worth
—
Avg gold earned
—
Avg total XP
—
Avg last hits
—
Avg kills
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0 hero games · 0 vs Tiny · 0 gold records · 0 net-worth records
Counter-item windows
Glimmer Cape / Force Staff
10–20 min · In window
Against Tiny
Keeps your supports and mid alive through the burst they are drafted to delete you with.
Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.
Sources & sample limits
OpenDota parsed pro telemetry; missing observations stay blank.
STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
Public results use dated OpenDota public matches; longer games are a different cohort.
Lane meeting & late-game evidence
Tiny position 4; Venomancer position 4.
Direct lane evidence is not applicable to these selected positions.
For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.
Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.