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Tiny

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Tiny

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Tiny vs Witch Doctor

Quick answer

The stored matchup model favours Witch Doctor over Tiny by +1.8%. This is not a measured win rate; compare recorded patch results below.

Tiny vs Witch Doctor: game-time comparison

These positions face each other in lane. Usual positions are assumed from recent games — change them to match your game.

Role impact

Lane opponents — early trades matter directly.

Side-lane partners still affect the lane; this is not an isolated duel. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Tiny · Soft support

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Witch Doctor · Hard support

    Usual role

    Item priorities · 20:00

    • Glimmer Cape / Force Staff

      Role priority · 10–20 min

      Why against Tiny

      Keeps your supports and mid alive through the burst they are drafted to delete you with.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Tiny

    Tiny

    Witch Doctor

    Witch Doctor

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

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    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Witch Doctor · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Eventual win rate
      —
      Opposing-pair wins
      —
      Avg net worth
      —
      Avg gold earned
      —
      Avg total XP
      —
      Avg last hits
      —
      Avg kills
      —

      0 hero games · 0 vs Tiny · 0 gold records · 0 net-worth records

      Counter-item windows

      • Glimmer Cape / Force Staff

        10–20 min · In window

        Against Tiny

        Keeps your supports and mid alive through the burst they are drafted to delete you with.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Tiny position 4; Witch Doctor position 5 — can meet in lane.

      Loading lane records…

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Tiny

      Tiny

      -1.8% vs Witch Doctor

      No specific answer is documented here for Tiny against Witch Doctor; that does not prove the hero has no answer.

      Witch Doctor

      Witch Doctor

      +2.8% vs Tiny · Soft edge

      No specific answer is documented here for Witch Doctor against Tiny; that does not prove the hero has no answer.

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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