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Vengeful Spirit

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Vengeful Spirit

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Vengeful Spirit vs Weaver

Quick answer

The stored matchup model favours Weaver over Vengeful Spirit by +1.6%. This is not a measured win rate; compare recorded patch results below.

Vengeful Spirit vs Weaver: game-time comparison

These positions don't share a lane; compare teamfight interaction instead. Usual positions are assumed from recent games — change them to match your game.

Role impact

Separate lanes — this is a rotation & teamfight matchup.

Neither hero's lane record establishes a direct laning advantage over the other. Whole-match win rates and economy stay unchanged: those samples are not position-filtered.

Vengeful Spirit · Hard support

Usual role

Item priorities · 20:00

  • Eul's Scepter

    Role priority · 10–20 min

    Why against Weaver

    Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.

  • Orchid / Scythe of Vyse

    Situational / another teammate may buy · 15–27 min

    Why against Weaver

    Locks down a hero that otherwise cannot be caught, turning their tempo into your kills.

  • Dust & Sentries

    Situational / another teammate may buy · 0–12 min

    Why against Weaver

    Cheap and instantly stops their pick-off pattern — the cheapest counter in the game.

Role priorities are buyer guidance, not measured build results or exact purchase times.

Lane skill & item build

Loading recorded lane builds…

Weaver · Carry

Usual role

Item priorities · 20:00

    No documented item answer for this opponent.

    Role priorities are buyer guidance, not measured build results or exact purchase times.

    Lane skill & item build

    Loading recorded lane builds…

    Loading patch window…

    Vengeful Spirit

    Vengeful Spirit

    Weaver

    Weaver

    20:00Mid game
    0:0030:0060:00

    Popular items by 20:00

    Loading items…

    Popular items by 20:00

    Loading items…

    Win rates below are eventual outcomes among games lasting at least 20 minutes, not live win predictions. Pro hero averages use up to 200 recent games per hero; opposing-pair results have their own sample.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Weaver · 0 gold records · 0 net-worth records

    Counter-item windows

    • Eul's Scepter

      10–20 min · In window

      Against Weaver

      Self-cast dispels their slows and damage-over-time, and lets you dodge their catch.

    • Orchid / Scythe of Vyse

      15–27 min · In window

      Against Weaver

      Locks down a hero that otherwise cannot be caught, turning their tempo into your kills.

    • Dust & Sentries

      0–12 min · Past window

      Against Weaver

      Cheap and instantly stops their pick-off pattern — the cheapest counter in the game.

    Eventual win rate
    —
    Opposing-pair wins
    —
    Avg net worth
    —
    Avg gold earned
    —
    Avg total XP
    —
    Avg last hits
    —
    Avg kills
    —

    0 hero games · 0 vs Vengeful Spirit · 0 gold records · 0 net-worth records

    Counter-item windows

      No documented counter-item window.

      Public head-to-head at 20:00+: No public sample available. Sampled from the latest 20,000 recorded public matches, filtered to this patch.

      Sources & sample limits
      • OpenDota parsed pro telemetry; missing observations stay blank.
      • STRATZ net-worth histories use up to 12 recent games per hero, with their own sample count. Unavailable histories stay blank; earned gold is separate.
      • Items use recorded purchase times plus final inventories; earlier sold items and exact six-slot histories are not reconstructed.
      • Counter-item windows are mechanical guidance, not measured item-driven win-rate changes.
      • Public results use dated OpenDota public matches; longer games are a different cohort.

      Lane meeting & late-game evidence

      Vengeful Spirit position 5; Weaver position 1.

      Direct lane evidence is not applicable to these selected positions.

      For late-game evidence, compare the 25–60 minute outcome cohorts and recorded economy above. These do not prove which hero outscales the other.

      Compare full lane combinations

      Spell answers & exceptions

      A spell answer covers the named effect, not the entire enemy kit or a guaranteed win.

      Vengeful Spirit

      Vengeful Spirit

      -1.6% vs Weaver

      • Magic Missile: no way out once caught
      Weaver

      Weaver

      +2.9% vs Vengeful Spirit · Soft edge

      • Shukuchi: no reliable escape once caught

      Mechanical counters describe specific spell interactions, not an answer to every ability. Proven effectiveness requires strong matchup evidence; neither guarantees a win.

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